Jul 20, 2018
If there is at least one thing that any indie dev wants, it's probably to grow fast. However, growing fast still comes with many risks and challenges. Knowing what to do (and not to do) can save time, money and frustration, but sometimes you just got to plow through the obstacles ahead to learn what you need to get the game completed.
This is nothing new for Dave Oshry of New Blood Interactive, as he shares the risks he took and the experiences he learned from to get his games to market in a reasonable time frame.