Feb 24, 2026
Marketing can amplify a game, but it can’t fix an unproven concept. Still, many developers push forward hoping things will turn around, when the smarter move may be to kill the project.
In this episode, we examine why killing a game early is often a more strategic decision than continuing out of hope, habit, or...
Feb 17, 2026
Being laid off can feel like losing momentum overnight. But for many people in the industry, it becomes the moment they reassess their direction and values. So today, we move beyond headlines and fear to explore how layoffs can create inflection points, opening new paths, healthier boundaries, and stronger alignment...
Feb 10, 2026
We’ve all heard the advice: build a following and usually, that
turns into building a community. More often than not, that
community defaults to a Discord server, regardless of the game or
the audience it’s meant to serve.
The problem is, what works for one game doesn’t automatically work
for another.
Today,...
Feb 3, 2026
Market data has never been more accessible to indie developers and yet, many teams feel more constrained than confident using it. When numbers are treated as answers instead of signals, creative decision-making can start to feel mechanical rather than intentional.
Today, we’re going to explore how to approach market...