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Indie Game Movement

Feb 24, 2026

Marketing can amplify a game, but it can’t fix an unproven concept. Still, many developers push forward hoping things will turn around, when the smarter move may be to kill the project.

In this episode, we examine why killing a game early is often a more strategic decision than continuing out of hope, habit, or...


Feb 17, 2026

Being laid off can feel like losing momentum overnight. But for many people in the industry, it becomes the moment they reassess their direction and values. So today, we move beyond headlines and fear to explore how layoffs can create inflection points, opening new paths, healthier boundaries, and stronger alignment...


Feb 10, 2026

We’ve all heard the advice: build a following and usually, that turns into building a community. More often than not, that community defaults to a Discord server, regardless of the game or the audience it’s meant to serve.
The problem is, what works for one game doesn’t automatically work for another.
Today,...


Feb 3, 2026

Market data has never been more accessible to indie developers and yet, many teams feel more constrained than confident using it. When numbers are treated as answers instead of signals, creative decision-making can start to feel mechanical rather than intentional.


Today, we’re going to explore how to approach market...